You find yourself in a mysterious place after using what was supposed to be a normal teleport pad. Now stuck between dimensions, you have a limited time to escape to realspace

This game was made for the Dungeon Crawler 2024 game jam by a team of two:

  •   Pavel B aka Jagholin: game concept, programming
  •   Jacklyn Kollie: 3d modeling, graphical assets

see also ingame credits.

Controls:

WASD to move forward, left, back and right. Q and E to turn left or right

LMB: You can pick up keys, activate doors, switches, buttons and consoles with left  mouse button.
Space to attack
H to open a help screen
Esc to pause/open pause menu

To change the controls, you can open the settings screen from the main screen or from the pause menu.

The game supports both instanteneous and transitional movement between grid squares, you can find the switch for it in the settings. It is recommended to use gradual movement.

Tested Builds

Only Windows and Web versions of the game were tested. I don't have an option to test linux or Mac builds, so I can't guarantee that they work.

EDIT: Mac build might be broken, if you don't see red HP bar on the bottom, then it probably is the case. Try your luck with web build, or with different OS

WEB Version compatibility warning

Godot 4.2(the version used for this game) has a known issue with web exports not working properly in MacOS/iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0. If you encounter this, try to use a different browser, or download the native build

Download

Download
VoidPlanE.zip 46 MB
Download
voidplane_linux.zip 43 MB
Download
voidplane_mac.zip 67 MB

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